2nd Job Skills
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Skill Name
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Max Level
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Skill Form
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Short Description
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Dodge (Flee)
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10
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Passive
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Adds 1~15 Flee.
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Explosion Spirits (Fury)
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5
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Supportive
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Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist.
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Asura Strike (Guillotine Fist)
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5
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Offensive
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Deals a single attack consuming all of the caster's SP to deal massive damage. Requires 5 Spirit Spheres. When used in a combo, can be used even if there is only 1 spirit sphere remaining. You lose all SP and disables SP Regeneration for 5 minutes. Increases damage when there is more than 6 spirit spheres remaining at the time of casting.
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Iron Hand(Iron Fists)
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10
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Passive
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Increases damage done with knuckle class weapons by 3~30.
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Steel Body (Mental Strength)
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5
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Supportive
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For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills.
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Investigate (Occult Impaction)
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5
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Offensive
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Consumes a single spirit sphere to attack a single target (ATK×3.5~9.5), damage is higher based on the target's DEF. Additional 50% damage if target is under Blade Stop.
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Chain Combo (Raging Quadruple Blow)
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5
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Offensive
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Deals 4 hits in rapid succession to a single target at ATK×2~4, this skill is only usable in the delay after Raging Trifecta Blow. When used with a Knuckle type weapon, damage is increased by 6x.
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Combo Finish (Raging Thrust)
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5
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Offensive
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Deals up to 3~5.4× damage to a single target, but is only usable in the delay after Raging Quadruple Blow.
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Triple Attack (Raging Trifecta Blow)
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10
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Passive
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Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 30% chance on all levels.
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Blade Stop (Root)
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5
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Active
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Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 10 seconds. Boss monsters are only held for 2 seconds.
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Body Relocation (Snap)
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1
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Active
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Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists.
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Spirit Recovery (Spiritual Cadence)
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5
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Passive
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Enables the Monk to regenerate HP and SP at anytime by sitting even if over 50% weight.
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Absorp Spirits (Spiritual Sphere Absorption)
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1
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Supportive
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Allows the Monk to recover SP by absorbing previously summoned spirit spheres.
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Call Spirits (Summon Spirit Sphere)
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5
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Supportive
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Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks.
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Finger Offensive (Throw Spirit Sphere)
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5
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Offensive
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Throws a spirit sphere at a single target to deal 800%~1600% ATK damage. Additional 50% damage if target is under Blade Stop.
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Push Palm Strike (Raging Palm Strike)
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5
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Offensive
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While in the fury state, deals up to 700% atk and knocks target back 3 cells.
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Tiger Fist (Glacier Fist)
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5
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Offensive
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Deals up to 1250% atk with a chance to immobilize target for 1 second.
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Chain Crush Combo
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10
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Offensive
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In the delay after Glacier Fist or Raging Thrust, deal up to 2000% damage over 5 hits.
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Dangerous Soul Colect (Zen)
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1
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Active
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Summon 5 Spirit Spheres at once.
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